How to Raise an Inventor
1 min read Updated November 26, 2019

News from the Dutch school

Pupils from the Dutch school Signum KC de Haren, our partners in the Erasmus + project HOW TO RAISE AN INVENTOR. TECHNOLOGY AND ENGINEERING LEARNING MATERIAL FOR SCHOOLS, learned building and progr…

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Pupils from the Dutch school Signum KC de Haren, our partners in the Erasmus + project HOW TO RAISE AN INVENTOR. TECHNOLOGY AND ENGINEERING LEARNING MATERIAL FOR SCHOOLS, learned building and programming with microbit, Lego Mindstorms, and 3D printing. They successfully completed the entire training course and created a Goldberg machine at the final project event!

All methodological material is available freely and for free on our and partner sites, accessible via https://play.gaminu.eu.

The project will continue until 2019. November 1.

Project grant agreement no. 2017-1-LT01-KA201-035284.

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