{"id":342,"date":"2019-11-01T17:22:03","date_gmt":"2019-11-01T15:22:03","guid":{"rendered":"https:\/\/inventor.gaminu.eu\/?p=342"},"modified":"2019-11-20T17:30:32","modified_gmt":"2019-11-20T15:30:32","slug":"the-results-of-the-project","status":"publish","type":"post","link":"https:\/\/inventor.gaminu.eu\/?p=342","title":{"rendered":"<h1 class=\"article-title\" style=\"font-size:150%;font-family: calibri;\"><b>The results of the project<\/b><\/h1>"},"content":{"rendered":"\n<ul class=\"wp-block-gallery columns-2 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"398\" height=\"122\" src=\"https:\/\/inventor.gaminu.eu\/wp-content\/uploads\/2019\/11\/erasmus.jpg\" alt=\"erasmus logo\" data-id=\"32\" data-link=\"https:\/\/inventor.gaminu.eu\/?attachment_id=32\" class=\"wp-image-32\" srcset=\"https:\/\/inventor.gaminu.eu\/wp-content\/uploads\/2019\/11\/erasmus.jpg 398w, https:\/\/inventor.gaminu.eu\/wp-content\/uploads\/2019\/11\/erasmus-300x92.jpg 300w\" sizes=\"auto, (max-width: 398px) 100vw, 398px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"290\" height=\"102\" src=\"https:\/\/inventor.gaminu.eu\/wp-content\/uploads\/2019\/11\/erasmus-2.png\" alt=\"inventor logo\" data-id=\"33\" data-link=\"https:\/\/inventor.gaminu.eu\/?attachment_id=33\" class=\"wp-image-33\"\/><\/figure><\/li><\/ul>\n\n\n\n<p>Successful\ncompletion of the two-year Erasmus + KA2 Strategic Partnerships\nproject &#8221; HOW TO RAISE AN INVENTOR. TECHNOLOGY AND ENGINEERING\nLEARNING MATERIAL FOR SCHOOLS\u201c. \n<\/p>\n\n\n\n<p>\nProject\npartners, seeking to contribute to expansion of the STEAM\ninitiatives, have set the following goal: to improve the capabilities\nof pupils in primary and secondary educational institutions in the\nfields of technology and engineering.<\/p>\n\n\n\n<p>\nThe\npartners carried out the following tasks:<\/p>\n\n\n\n<p>1)\ncreated an online training tool \u201cHow To Raise an Inventor\u201d for\npupils aged 11-13 (7<sup>th<\/sup>\ngrade in most countries) to provide pupils skills in STEAM and\ncontribute to the formation of their future career choices. The tool\nis available in English, Lithuanian, Dutch, Polish and Latvian; \n<\/p>\n\n\n\n<p>2)\n9 teachers tested the training tool with 101 pupils in\nthree schools in Lithuania, Latvia and the Netherlands in classes or\nas an extra-curricular activity during school year 2018\/2019; \n<\/p>\n\n\n\n<p>3)\nevaluated\nthe effectiveness of the tool;<\/p>\n\n\n\n<p>4)\nimproved teachers\u2019 STEAM subject knowledge and methodological\nskills;<\/p>\n\n\n\n<p>5)\ndisseminated the project\u2019s results to a wide audience in partner\ncountries and outside them. \n<\/p>\n\n\n\n<p>\nThe\ntraining tool &#8220;How to Raise an Inventor&#8221; consists of four\nmodules. Teachers\nand learners acquire knowledge about the whole set of tools:\nMicrobit, Lego Mindstorms and 3D technologies.<\/p>\n\n\n\n<p>\nModules\n\u201cMicro:bit&#8221;, \u201cThe Art of Making&#8221; and &#8220;Build an Arm\nWrestling Robot&#8221; are based on the formulation of real-life\ntechnical problems, hands-on application of tools and search for\nproblem solution by applying &#8220;design thinking&#8221; methodology,\nwhich brings together skills in creative, critical and\ninterdisciplinary thinking, teamwork and cooperation. The fourth\nmodule &#8220;How to Make Ideas and How They Travel&#8221; cultivates\npupils&#8217; user-value orientation and the ability to turn technological\nsolutions into business solutions. This way, lesson materials link\ntechnical education with entrepreneurship training. \n<\/p>\n\n\n\n<p>\nTeacher\u2019s\nnotes with methodology instructions and tips accompany each lesson or\nproject. Based on teacher\u2019s feedback after the testing period,\nmodule developers prepared recommendations about the use of each\nmodule. This makes the materials possible to use even for beginner\nteachers. All four modules together are sufficient for weekly\ntechnology classes or extra-curricular activities for the entire\nschool year. \n<\/p>\n\n\n\n<p>\nThe\nintellectual outcome was greatly influenced by the fact that the\npartnership managed to attract partners who are very experienced in\ncreating lesson materials. They also cooperated with technology\nexperts from outside of the partnership. \n<\/p>\n\n\n\n<p>\nThe\nresearch prepared by partners evaluated pupils\u2019 skills and\nattitudes towards STEAM. It showed that most pupils score their\nlong-term interest in STEAM at about a 3 out of 5, with the\ndistribution being slightly skewed towards choosing a career in\nSTEAM. However, based on self-evaluation, pupils\u2019 general STEAM\nskills and interest in STEAM did not increase. This might be due to\nthe fact that pupils were learning things that are generally\ndifficult, and this made them realize how much they do not know yet.\nBut the survey clearly indicated that pupils think that their\nknowledge and skills related to project modules have improved. \n<\/p>\n\n\n\n<p>\nAn\nexpert conclusion about the suitability of the lesson materials was\nprovided by STEAM professionals and methodology experts. It will be\nused for further dissemination and use of the training materials by\nother STEAM orientated schools and individual teachers, self-learners\nin partner countries as well as worldwide. \n<\/p>\n\n\n\n<p>\nThe\nbiggest positive impact in the partnership has been expected and\noccurred in partner schools. In Latvia, technological training will\nbecome compulsory from 2020 as per state regulation. The project has\nhelped the partner school from Riga to become fully prepared for this\nin advance. At the Lithuanian school, the training tool has helped to\nenhance the content of engineering lessons with new technological\ntools. At the Dutch School, the project was the first encounter with\nSTEAM teaching. All schools continue\nlearning from the project\u2019s lesson materials in the framework of\ntheir curriculum. \n<\/p>\n\n\n\n<p>Project\u2019s\nimpact\noutside partner organizations was reached thanks to numerous\ndissemination events and learning activities organized for pupils and\nteachers. Through\nthe network of associated partners, the strategic principle of\njoining formal, non-formal and self-driven learning is implemented.\nWe\nexpect that the number of people who benefit from the project will\nrise even more after the project\u2019s official end. \n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Successful completion of the two-year Erasmus + KA2 Strategic Partnerships project &#8221; HOW TO RAISE AN INVENTOR. TECHNOLOGY AND ENGINEERING LEARNING MATERIAL FOR SCHOOLS\u201c. Project partners, seeking to contribute to expansion of the STEAM initiatives, have set the following goal: to improve the capabilities of pupils in primary and secondary educational institutions in the fields &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/inventor.gaminu.eu\/?p=342\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;<\/p>\n<h1 class=\"article-title\" style=\"font-size:150%;font-family: calibri;\"><b>The results of the project<\/b><\/h1>\n<p>&#8220;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-342","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=\/wp\/v2\/posts\/342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=342"}],"version-history":[{"count":2,"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=\/wp\/v2\/posts\/342\/revisions"}],"predecessor-version":[{"id":358,"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=\/wp\/v2\/posts\/342\/revisions\/358"}],"wp:attachment":[{"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/inventor.gaminu.eu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}